
IN EVIDENCE
POHJOLA
Pohjola (2021) is a board game with a smartphone application, developed with Unity 3D.
​
The project to be able to present it as a thesis project.
My role in the project was to design and develop the smartphone app.
THE GAME
The game is a strategic turn based, where two teams (one made of three trolls, the other from Ajattara), who will compete to gain the control of the forest.
Trolls will play uncovered on the game board, while Ajattara will play secretly with the phone app.
THE IDEA
The idea came from Finnish mythologies.
Trolls are peaceful creatures living in the forest, but when disturbed they become spiteful.
Ajattara is an evil spirit who wants to conquer the home of the trolls, bringing pestilence and disease.
REVENTULET
Reventulet (2020) is a 2D platformer game developed for Android and programmed on Unity.
The fox Kettu must overcome obstacles and defeat enemy foxes to save animals, destined to become constellations.
Moving, attacking, jumping and using special skills, which you will learn after each level, are visible on the game screen.
INSPIRATION
The game was developed following the ancient finnish legend linked to the Northern Lights.
The legend says that this phenomenon is linked to the rubbing of the fox's tail on shrubs.
.png)
.png)
PROFEZIA DI UN'OSSESSIONE
Profezia di un'ossessione (Prophecy of an Obsession) (2020) is a visual novel with japanese anime-style drawings. The game was developed with the Twine platform.
STORY
Within the story, the player will be subjected to narrative crossroads, where he will be able to face different realities of the story. The purpose of the story is to explore all the contents, in order to unlock the hidden ending.
UNREAL ENGINE
TACTICAL UNIT BATTLE
GAMEPLAY
Tactical Unit Battle (2021) is a strategical based-turn game, made with Unreal Engine.
This game was an experiment to understand how to develop my academical thesis, in order convert the concept in Unity.
The project was inspired by one video of Alex Quevillon.
The player will start the game in a world where he can wander limerly and clicking on one of the enemies will result in a battle on a grid. The mechanics are the same as those of a based-turn: move, attack and finish the turn to pass to the enemy, whi have a little artificial intelligence, that will always search the shortest path to the player and attack if in range.
ARDUINO

ESCAPE-FI
Escape-Fi (2020) is a coop local multiplayer, made in Unity with a custom controller: Arduino.
The first player (seeker) is controlled by Arduino, and the second player (guide) is controlled by keyboard.
The seeker needs the guide assistance to go throught the labyrint, because the wall are invisible. With the help of the guide, the seeker needs to activare doors to escape.
BLOW UP
Blow Up (2021) is a infinite runner, made in Unity with a custom controller: Arduino.
The player will move the character with a potentiometer, jumping with a button and to shoot with the hairdryer you need to blow on the Arduino 's microphone.
VAXINATOR
Vaxinator (2021) is a shooting game, made in Unity with custom controller: Arduino.
This game is satire of COVID-19 's situation.
GAMEPLAY
The player is in a anti-vax conference and starts to shoot vaxine to the partecipants, in order to achiave points.
But in the crowd there is some innocent, and that will make the player lose points.
LEADERBOARD
The game will finish when the player reach zero with the health points or the points. Try to make your best score to appear in the leaderboard!
ARTIFICIAL INTELLIGENCE
EVELYN'S REVENGE
Evenlyn's Revenge (2019) is a prototype of a 3D horror game, programmed on Unity.
The main character Evelyn is a monster hunter. Since it has been wounded the player will have an extra difficulty in escaping from the monster that is looking for it. The player will have to take an object out of the mansion, hiding and not being seen by the ghosts, which they would call the monster.
The project's request was to create an AI that would follow the player.
GAME JAMS
.png)
"Welcome to your first day!"
NEW ABNORMAL BANAL ADVENTURE
New Abnormal Banal Adventure (NABA) (2019) is a game created for a Game Jam in Game Boy style.
The game was programmed by me, with GB Studio. The sprites have all been hand drawn by Sofia Magnaghi. The game design and sound design were designed by Giovanni Negri-Clementi.
The player plays a new NABA student on his first day of school. During the day they will be required to complete missions, where the outcome will be decided by the player.
ANNOYING PACKAGE
Annoying Package (2021) is a game created in Unity for the Global Game Jam (2021) with a Twitch plug-in. Where the streamers you can play the game with their chat.
The game works when the streamer connects the game to his Twitch account and the viewers need to prevent the streamer from reaching the pack, just by typing commands in the chat.
.png)

ONCE UPON A SHIFT
Once Upon a Shift (2021) is a game created in Unity for the Nonbinary Game Jam (2021) with the Ink-Fungus Gateaway plug-in. All the interactive story was written in Ink, to have a flowchart of the narration and with the Fungus plug-in, I created the visual novel functionality, where the sprites have been drawn in digital.
SWEET REVENGE
Sweet Revenge (2021) is a game created in Unity for the Spooktober Jam (2021).
The game born with the concept of Pac Man, where the player need to collect all the candies in the labyrinth, without been cought by the candy monster.
.png)